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Class Trade

Name: Trade
Definition: Understanding related to people's habitual occupation, which may require specific knowledges or techniques that have been acquired.
Is abstract: No
Aspects:
Comments: Examples of trades include fisherman or cobbler.

Class hierarchy

Generalized classes: Understanding (Depending on Application)
Specialized classes: (none)

Attributes

Name Card Type Mark Inherited from
Name 0..* Text L
Name used by convention to identify the associated valuable entity.

Associations

Name Card Opposite class Mark Inherited from
IsTheBasisFor 0..* DerivedEntity T
Each valuable entity may be the basis for a number of derived entities.
IsLocatedAt 0..* Location T
Each valuable entity may be located at a number of locations.
IsLocationReferenceOf 0..* RelativeLocationByReference
Each valuable entity may be the reference of a number of relative locations by reference.
IsLocationSourceOf 0..* RelativeLocationByIntermediateDistance
Each valuable entity may be the source of a number of relative locations by intermediate distance.
IsLocationDestinationOf 0..* RelativeLocationByIntermediateDistance
Each valuable entity may be the destination of a number of relative locations by intermediate distance.
IsStartingPointOf 0..* RelativeLocationByDistanceAndBearing
Each valuable entity may be the starting point of a number of relative locations by distance and bearing.
HasCircumstances (W) 0..* Circumstance
Each valuable entity may have a number of inherent circumstances.
MediatesTheOccurrenceOf 0..* Activity T
Each valuable entity may mediate the occurrence of a number of activities.
IsFormallyInvolvedIn 0..* PerformativeEntity T
Each valuable entity may be formally involved in a number of performative entities.
IsFormallyDesignatedAs 0..* ExpressiveDesign
(FormalDesignator)
T
Each valuable entity may be formally designated as a number of expressive designs.
IsActuallyInvolvedIn 0..* Manifestation
Each valuable entity may be actually involved in a number of manifestations.
IsActuallyDesignatedAs 0..* ManifestationOfExpressiveDesign
(ActualDesignator)
Each valuable entity may be actually designated by a number of manifestations of expressive design.
IsInvolvedIn 0..* Norm
Each valuable entity may be involved in a number of norms.
IsDescribedBy 0..* Representation
Each valuable entity may be described by a number of representations.
IsValorizedBy 0..* Valorization
Each valuable entity may be valorized by a number of valorizations.
IsCategorizedAs 0..* Category
Each valuable entity may be categorized as a number of categories.
IsUsedIn 0..* Use
Each valuable entity may be used in a number of uses.
Configures 0..* Situation T
Each valuable entity may configure a number of situations.
IsMentionedBy 0..* Argumentation T
Each valuable entity may be mentioned by a number of argumentations.
Embodies 0..* Representation
Each primary entity may embody a number of representations.
WasCreatedFrom 0..* PrimaryEntity
(Reference)
Each primary entity may have been created from a number of other reference primary entities.
WasUsedToCreate 0..* PrimaryEntity
(Result)
Each primary entity may have been used to create a number of other resultant primary entities.
FormallyInvolves 0..* ValuableEntity T
Each performative entity may formally involve a number of valuable entities.
UsuallyTakesPlaceIn 1..* Place
(Venue)
T
Each performative entity usually takes place in a number of places.
HasUsualOwner [HasUsualPerformer] (W) 0..* Agent
(UsualOwner)
T
Each understanding may have a number of agents as usual owners.
IsSupportedBy 0..* Understanding T
Each understanding may be supported by a number of other understandings.
Supports 0..* Understanding T
Each understanding may support a number of other understandings.
[ManifestsAs] (W) 0..* ManifestationOfTrade T (own)
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