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Class ExpressiveDesign

Name: ExpressiveDesign
Definition: Performative entity that has the main function of conveying a message between people.
Is abstract: Yes
Aspects:
Comments: Expressive designs may be intentionally created or emerge more or less unintentionally. In either case, expressive designs are based on universal expression phenomena, that is, basic expressive phenomena that appear in every culture and every time: natural language, sound, gestures and forms. This classification is only related to the expression vehicle being used and does not consider the specific manner in which the expressive design is rendered on a material medium; for example, a language design could be just oral, be written down or be preserved as an audio recording. These specific rendering modes of a design on a medium constitute representations and are dealt with separately.

Class hierarchy

Generalized classes: PerformativeEntity (Depending on Nature)
Specialized classes: Depending on Atomicity:

Attributes

Name Card Type Mark Inherited from
Name 0..* Text L
Name used by convention to identify the associated valuable entity.
Contents 1 Data (own)
Contents of the expressive design, which potentially convey the message for which the expressive design has been constructed.

Associations

Name Card Opposite class Mark Inherited from
IsTheBasisFor 0..* DerivedEntity T
Each valuable entity may be the basis for a number of derived entities.
IsLocatedAt 0..* Location T
Each valuable entity may be located at a number of locations.
IsLocationReferenceOf 0..* RelativeLocationByReference
Each valuable entity may be the reference of a number of relative locations by reference.
IsLocationSourceOf 0..* RelativeLocationByIntermediateDistance
Each valuable entity may be the source of a number of relative locations by intermediate distance.
IsLocationDestinationOf 0..* RelativeLocationByIntermediateDistance
Each valuable entity may be the destination of a number of relative locations by intermediate distance.
IsStartingPointOf 0..* RelativeLocationByDistanceAndBearing
Each valuable entity may be the starting point of a number of relative locations by distance and bearing.
HasCircumstances (W) 0..* Circumstance
Each valuable entity may have a number of inherent circumstances.
MediatesTheOccurrenceOf 0..* Activity T
Each valuable entity may mediate the occurrence of a number of activities.
IsFormallyInvolvedIn 0..* PerformativeEntity T
Each valuable entity may be formally involved in a number of performative entities.
IsFormallyDesignatedAs 0..* ExpressiveDesign
(FormalDesignator)
T
Each valuable entity may be formally designated as a number of expressive designs.
IsActuallyInvolvedIn 0..* Manifestation
Each valuable entity may be actually involved in a number of manifestations.
IsActuallyDesignatedAs 0..* ManifestationOfExpressiveDesign
(ActualDesignator)
Each valuable entity may be actually designated by a number of manifestations of expressive design.
IsInvolvedIn 0..* Norm
Each valuable entity may be involved in a number of norms.
IsDescribedBy 0..* Representation
Each valuable entity may be described by a number of representations.
IsValorizedBy 0..* Valorization
Each valuable entity may be valorized by a number of valorizations.
IsCategorizedAs 0..* Category
Each valuable entity may be categorized as a number of categories.
IsUsedIn 0..* Use
Each valuable entity may be used in a number of uses.
Configures 0..* Situation T
Each valuable entity may configure a number of situations.
IsMentionedBy 0..* Argumentation T
Each valuable entity may be mentioned by a number of argumentations.
Embodies 0..* Representation
Each primary entity may embody a number of representations.
WasCreatedFrom 0..* PrimaryEntity
(Reference)
Each primary entity may have been created from a number of other reference primary entities.
WasUsedToCreate 0..* PrimaryEntity
(Result)
Each primary entity may have been used to create a number of other resultant primary entities.
FormallyInvolves 0..* ValuableEntity T
Each performative entity may formally involve a number of valuable entities.
HasUsualPerformer (W) 0..* Agent
(UsualPerformer)
T
Each performative entity may have a number of agents as usual performers.
UsuallyTakesPlaceIn 1..* Place
(Venue)
T
Each performative entity usually takes place in a number of places.
IsCombinedInto 0..* CombinedExpressiveDesign (own)
Each expressive design may be combined into a number of combined expressive designs.
FormallyDesignates 0..* ValuableEntity T (own)
Each expressive design may formally designate a number of valuable entities.
[ManifestsAs] (W) 0..* ManifestationOfExpressiveDesign T (own)
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